QELAR
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== Simulation Tools == | == Simulation Tools == | ||
+ | The simulation tool is originally developed on [http://www.isi.edu/nsnam/ns/ NS2], and is currently being moved to [http://www.omnetpp.org OMNet++]. | ||
=== Downloads === | === Downloads === | ||
=== Installation Guide === | === Installation Guide === |
Revision as of 15:08, 23 May 2011
Contents |
Overview
QELAR is a Q-learning-based energy-efficent and lifetime-aware routing protocol. It is designed to address various issues related to underwater acoustic sensor networks (UW-ASNs). By learning the environment and evaluating an action-value function (Q-value), which gives the expected reward of taking an action in a given state, the distributed learning agent is able to make a decision automatically.
We find that Q-learning is very suitable in UW-ASNs in the following ways:
- Low Overhead. Nodes only keep the routing information of their direct neighbor nodes which is a small subset of the network. The routing information is updated by one-hope broadcasts rather than flooding.
- Dynamic Network Topology. Topology changes happen frequently in the harsh underwater environment. Without GPS available underwater, QELAR learns from the network environment and allows a fast adaptation to the current network topology.
- Load Balance. QELAR takes node energy into consideration in Q-learning, so that alternative paths can be chosen to use network nodes in a fair manner, in order to avoid 'hot spots' in the network.
- General Framework. Q-learning is a framework that can be easily extended. We can easily integrate other factors such as end-to-end delay and node density for extension and can balance all the factors according to our need by tuning the parameters in the reward function.
Design
Q-learning
Q-learning is one type of Reinforcement Learning algorithms, by which a system can learn to achieve a goal in control problems based on its experience. An agent in RL chooses actions according to the current state of a system and the reinforcement it receives from the environment. Most RL algorithms are based on estimating value functions, functions of states (or of state-action pairs), which evaluate how good it is for the agent to be in a given state (or how good it is to perform an action in a given state).
We denote the value of taking an action a in a state s as Q(s,a), and the direct reward of taking such an action as r(s,a). The optimal Q(s,a) can be approximated by the following iteration:
where s' is the next state, α and γ is the learning rate and future discount, respectively.
Reward Function
The reward function in Q-learning determines the behavior of the learning agent. In QELAR, we consider the following three rewards:
- The penalty of forwarding a packet. Forwarding a packet consumes energy, occupies channel bandwidth, and contributes to the delay. Therefore forwarding a packet should always receive a negative reward, which is − g.
- Residual energy. Lower reward should be given if the residual energy of either the sender or the receiver is low. Therefore, forwarding to a packet to a node with low residual energy can be avoided. The reward related to residual energy of Node n is defined as
- Energy distribution. Energy distribution should also be considered to ensure that the energy is distributed evenly among a group of sensor nodes, which includes the node n that holds a packet and all its direct neighbors in the transmission range. It is defined as
In summary, the reward that Node n forwards a packet to Node m is
where α1 and α2 are the constant weights that can be adjusted.
Related Publications
- T. Hu and Y. Fei, “QELAR: A machine-learning-based adaptive routing protocol for energy efficient and lifetime-extended underwater sensor networks,” IEEE Trans. on Mobile Computing, vol. 9, no. 6, June 2010.
- T. Hu and Y. Fei, “QELAR - A Q-learning-based energy-efficient and lifetime-aware routing protocol for underwater sensor networks,” in IEEE Int. Performance Computing & Communications Conf., Dec. 2008.
Simulation Tools
The simulation tool is originally developed on NS2, and is currently being moved to OMNet++.
Downloads
Installation Guide
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